combine analogous objects than dissimilar objects. Second,
consistency of analogies requires each object type from
one frame can be considered analogous to only one object
type in another frame.
Discussion and Conclusions
High-tech gadgets and magical artifacts capable of the
impossible appear in many stories by human writers.
However, AI story generators today lack the ability to
create new types of objects. We propose a significant
extension to current story generation systems: the ability to
create new types of objects to serve narrative purposes.
Our system generates the behavior of a gadget by
modifying behaviors of known objects based on a set of
analogies. Our example illustrates that our algorithm, given
sufficient knowledge, can generate gadgets featured in
some high-quality stories produced by human.
For an artifact to be considered creative, Boden (2009)
asserts it must be (a) valuable, useful or entertaining, (b)
significantly different from artifacts known or created
previously, and (c) not easily predicted by consumers of
the artifact. Our algorithm generates gadgets that are
different from any known objects and achieve narrative
goals other objects cannot ordinarily achieve. We believe
the process is creative. Our algorithm combines aspects of
combinational and transformational creativity since it can
(1) combine multiple objects and (2) transform rules of the
fictional world in which the story generator searches for
the best story, thereby expanding the story space that can
be explored by the story generator. Thus, gadget generation
enhances the creativity of story generators and can be seen
as another step towards computers with human-level
narrative intelligence.
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