Y. Cai, C. Miao, A.-H. Tan, Z. Shen, and Boyang Li, Creating an Immersive Game World with Evolutionary Fuzzy Cognitive Maps, IEEE Computer Graphics and Applications, 30(2) (March/April 2010) pp. 58-70.
James Kennedy, Iolanda Leite, Andre Pereira, Ming Sun, Boyang Li, Rishub Jain, Ricson Cheng, Eli Pincus, Elizabeth Carter and Jill Fain Lehman. Learning and Reusing Dialog for Repeated Interactions with a Situated Social Agent. The 17th International Conference on
Intelligent Virtual Agents (IVA). Stockholm, Sweden. 2017.
Matthew Guzdial, Boyang Li, and Mark O. Riedl. Game Engine Learning from Video. The 26th International Joint Conference on Artificial Intelligence (IJCAI). Melbourne, Australia. 2017.
Matthew Guzdial, Brent Harrison, Boyang Li, and Mark O. Riedl. Crowdsourcing Open Interactive Narrative.The 10th International Conference on the Foundations of Digital Games. Pacific Grove, CA. 2015.
Boyang Li, Mohini Thakkar, Yijie Wang, and Mark O. Riedl. From Data to Storytelling Agents. The 14th International Conference on Intelligent Virtual Agents (IVA 2014). Boston, MA. 2014.
Boyang Li, Stephen Lee-Urban, and Mark O. Riedl. Crowdsourcing Interactive Fiction Games. The 8th International Conference on the Foundations of Digital Games. Chania, Crete, Greece. 2013.
Boyang Li, Stephen Lee-Urban, George Johnston and Mark O. Riedl. Story Generation with Crowdsourced Plot Graphs.The 27th AAAI Conferece on Artificial Intelligence. Bellevue, Washington. 2013.
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Riedl, and Michael Nitsche. Distributed Creative Cognition In Digital Filmmaking. The 8th ACM Conference on Creativity and Cognition. Atlanta, Georgia, 2011. pp. 207-216. (Best Student Paper)
James Niehaus, Boyang Li, and Mark O. Riedl. Automated Scenario Adaptation in Support of Intelligent Tutoring Systems. The 24th Conference of the Florida Artificial Intelligence Research Society. Palm Beach, Florida, 2011.
Boyang Li, Yew-Soon Ong, Minh Nghia Le, Chi Keong Goh, Memetic Gradient Search, IEEE Congress on Evolutionary Computation. Hong Kong, 2008. (CEC 2008). pp. 2894-2901.
Hock Beng Lim, Keck Voon Ling, Wenqiang Wang, Yuxia Yao, Mudasser Iqbal,
Boyang Li, Xiaonan Yin, Tarun Sharma, The National Weather Sensor Grid. The 5th ACM Conference on Embedded Networked Sensor Systems. 2007. pp. 369-370.
Workshop Papers
Xu Guo, Pengwei Xing, Siwei Feng, Boyang Li, and Chunyan Miao. Federated Learning with Diversified Preference for Humor Recognition. International Workshop on Federated Learning for User Privacy and Data Confidentiality in Conjunction with IJCAI (FL-IJCAI 2020). 2020.
Boyang Li. Narrative Intelligence Without (Domain) Boundaries. Doctoral Consortium, the 7th Annual Conference on Artificial Intelligence and Interactive Digital Entertainment. 2012.
Sherif Abdelkarim, Panos Achlioptas, Jiaji Huang, Boyang Li, Kenneth Church, and Mohamed Elhoseiny. Long-tail Visual Relationship Recognition with a Visiolinguistic Hubless Loss. arXiv:2004.00436
Yixiao Lan, Yuan Liu, and Boyang Li. Proof of Learning (PoLe): Empowering Machine Learning with Consensus Building on Blockchains. arXiv:2007.15145
Xin Zhou, Dejing Dou, and Boyang Li. Searching for Stage-wise Neural Graphs In the Limit. arXiv:1912.12860
Isaac Ahern, Adam Noack, Luis Guzman-Nateras, Dejing Dou, Boyang Li, Jun Huan. NormLime: A New Feature Importance Metric for Explaining Deep Neural Networks. arXiv:1909.04200
Yixiao Lan, Yuan Liu, Boyang Li, Chunyan Miao. Proof of Learning (PoLe): Empowering Machine Learning with Consensus Building on Blockchains (Demo). The 35th AAAI Conference on Artificial Intelligence. Virtual Conference. 2021.
Boyang Li and Mark O. Riedl. Scheherazade: Crowd-Powered Interactive Narrative Generation. The 29th AAAI Conference on Artificial Intelligence. Austin, TX, 2015.
Huiliang Zhang, Zhiqi Shen, Xuehong Tao, Chunyan Miao, Boyang Li, Ailiya, Yundong Cai. Emotional agent in serious game (DINO). The 8th International Conference on Autonomous Agents and Multiagent Systems. Budapest, Hungary. 2009.
Book Chapters
Boyang Li and Mark O. Riedl. Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach. In Agents for Games and Simulations II. Frank Dignum (Ed.) LNAI 6525. 2011. pp. 99-116.